“Gamers don’t read.”

You’ve probably thought that. Or read it maybe. Or overheard it. Well, if not, then we’re telling this to you now. What we hear is that people who “play games” are too immature, too uneducated, and too short-attentioned to focus on anything other than the killing, robbing, and leveling up. Feelings? Reflection? Discourse? No, thank you.

We can do better.

We are fixated on a single question: “What does it mean to play games?” We want to be what early Rolling Stone was to rock n’ roll or Wired was to tech. We want to look like the Fader and walk like the Believer. We’re talking about the long format read on the creative minds behind blockbuster and indie game titles sided by personal essays about what games mean to our daily little lives.

Kill Screen is the natural extension of a maturing games industry. Far from the sensationalist juvenilia that dots the web and more accessible than the lofty rhetoric and gamespeak of academics, we’re approaching a beloved medium on its own terms as fans and as critics.

Coupled with world-class design, Kill Screen will serve as the voice for a generation of consumers who grew up on games and now wants to talk about them with the same wit and rancor that can be found in dialogues about film, television, etc. We are a professional, curated approach that respects the time constraints of the older game player and aims right for the brain.

So far, our ranks include those who have written for the Wall Street Journal, New Yorker, GQ, the Daily Show, Christian Science Monitor, LA Times, the Colbert Report, the Onion, and Paste, alongside some lovely photos and even a poster or two! We promise to keep explosions to a bare minimum and limit fawning praise for first-person shooters to a giggle.

Moreover, the overall vision of Kill Screen is to rethink the way that publishing is currently executed. High-quality print products are the only way that print will survive especially if coupled with well-written daily content and a unique approach to mobile products.

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